
The unlocking requirement is usually simple and tied to an achievement, so you don’t have to worry much about it. While the first two can be used right away, some stickers will need to be unlocked before it is usable. There are a lot of effects, ranging from simple outlines, filters, and even stickers. One of the good things about the game is that you can take photos of your current screen. I still don’t know what those plier-like items or labeled boxes are, but at least I know where they should be located. Since I couldn’t figure out the items’ names nor their use, I ended up brute-forcing these items by placing them in every location that I could find, hoping that the game will accept it. I’m not sure whether it’s because of cultural differences or not, but some items aren’t making sense to me. This makes it easy to reorganize the items, especially since there are a lot of books to place. You can put a book in a standing up position between two other books without taking them out, and you also can take out an item stack as one object. You can either place books standing up or lying down, and the game supports both options in its own way. Stacking mechanics make it easy to move some items. You need to reposition them to the appropriate places to finish the levels.
#UNPACKING LEVELS PC#
I mean, you can’t place a PC in a bathtub, can you? Well, you actually can, but the game will check the item placements after you take out all items and mark the improperly placed items with red marking.
#UNPACKING LEVELS FREE#
The good thing is, you are free to place them wherever and however you want.ĭespite your freedom, some items couldn’t be placed in a certain place. Each location will also have its own card boxes and sets of items, and it’s your job to organize them all. Each level will take place in more than one location, allowing you to switch between them to put items in other places if necessary.

You have to open card boxes, taking out the items inside until there is nothing left. You just moved to a new place, and you need to unpack your items to the appropriate places. The game is played just like how the title spells out. My favorite is the chicken dolls – they always multiply. It gives some sort of heartwarming feeling to me, especially when you see recurrence items coming out from the boxes. You can see the character growing up, leaving all their toys behind except for the ones that they hold dear. If you have ever watched Toy Story, the game gives a similar vibe to it.

New items will be brought in after each level, and the old ones will either be replaced or kept. Levels are spread between several years, indicating a person’s life over the years. To be honest, the only dialogues that you will see from the game are the one-liners that will be told after completing a level. I couldn’t praise the visuals enough for this. The thing is, everything was made in great detail to make it look like the real thing.

Moreover, environments are varied between each level with numerous items ranging from big and small. The shading is done in such a way as to conceal the pixels between the lines. It uses a high pixel count, making everything looks smooth at first glance. Despite using pixelated graphics, Unpacking doesn’t look like a pixelated game at all.
